![]() ![]() Then, we’ll notice a colored ‘wind’ pointing to the location of the boss we’ve just unleashed, on top of many new enemies that the mage raises in its wake.Īt those points, the stages quickly transform from places where each enemy position is carefully calculated, to a real flustercluck of opposing groups. Once we press ‘yes’, the game spawns that baddie and also respawns every regular enemy we‘ve defeated so far in the run. Most of these encounters start after we interact with a special object and choose to fight the boss connected to it. Unfortunately, it also managed to find many, many ways to rub me the wrong way.Ī prime example of this is how we approach the mages, which serve as the game’s main bosses. As a result, Salt and Sacrifice fulfills the fantasy of a 2D Dark Souls and then some. Each time we extend our means of traversal, the game teases us to revisit prior areas and dig deeper. Later on, we’ll uncover several other ways to get around. Needless to say, there will be a lot of frustration, too.įor example, besides dealing with groups and groups of enemies who often attack in coordination, we’ll also have to do a ton of platforming with a grappling hook. This system will be largely familiar to any Souls fan, but of course, being able to dominate this title will require a prolonged training period. There are also dozens of cool edged, blunt and even ranged weapons (with very limited ammunition) that also come with a built-in special skill available after we fill a separate bar by defeating enemies. Like many Soulslikes before it, Salt and Sacrifice revolves around a stamina bar, dictating how often we can attack, roll or block. Though I found this setting to be pretty straightforward, it was the combat that prompted me to assume a humble viewpoint and get to getting good. Each time we do so, we also gain one point to spend on a skill tree, unlocking new ways to arm ourselves. ![]() ![]() Aside from the portal, the hub area is home to all sorts of shady characters often acting as vendors for rare items, as well as a special monument where we can spend our souls (sorry, I mean salt) to level up. To find them, we use a portal in the center of the hub, which leads to five other worlds we slowly gain access to as we keep downing bosses. Story-wise, we are tasked with hunting down various mages that roam the land due to an event that birthed their evil. In Salt and Sacrifice, we pick a starting class and after a short intro, arrive at the hub area. Salt and Sacrifice is a 2D Action-RPG inspired by the Souls series, and it’s also a sequel to 2016’s Salt and Sanctuary, a title I ended up skipping but have heard described as a modern 2D gem. WTF Wait, why is this boss suddenly here AGAIN?! LOW The many, many platforming sections leading to an ambush. HIGH It’s an excellent 2D homage to the Souls series. ![]()
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